Bakery is a high-end, easy-to-use GPU lightmapper that can be used as a substitute for Enlighten and Progressive.
Function:
-Physically correct baking lighting- All the results are compared with the trefoil offline renderer.
-Performance: ray tracing with GPU.
-RTX hardware is available (not required).
-Use NVidia AI Denoiser to remove noise, driven by depth learning.
-Fixed common baked artifacts such as light leaks and UV seams.
-Global lighting (supports custom shaders).
-Sky lighting (HDRI or color).
-Emissive texture mesh.
-IES light.
-Directional, point, spotlight.
-Material: Support reflectivity, self illumination and hollow materials.
-Full and indirect lightmaps can be generated, and even blended lighting can be generated for each light.
-Generates a shadow mask.
-Four modes of directional baking (bump/highlight) are supported: dominant direction (compatible with most shaders), radial shading normal maps, pixel spherical harmonics, and simple baked normal map reflections.
-Support for selective rendering.
-Light probe.
-Automatic atlas packaging.
-Mesh Renderer, skin mesh, and Terrain are supported.
-LOD is supported.
-Supports baking presets.
-Real time ray tracing preview can be installed separately.