Adds effective level boundaries to keep your players contained with a few quick clicks. Includes functionality to generate the mesh needed to make your navmesh respect those boundaries as well.
Build boundaries around levels or zones that block the player and then generate a mesh to go along with it so that your navmesh can respect those boundaries as well.
I've used some boundary tools in the past, and none of them met my expectations. I wanted better, so I built better.
Notable Features
Add nodes to your scene that turn into a boundary with a few simple clicks
Makes sure your navmesh and the AI that uses it respects the same boundaries your player does
See the boundary being created in real-time without having to bake it
Simple, lightweight, easy to use
As always, if you've got some comments, suggestions, or find some bugs, let me know through my email or the contact form on my website.