This is the most complete localization system available for Unity.
support
Unity UI, Unity 2D, TextMesh Pro, NGUI, 2D ToolKit, SVG Importer, Standard Components
localization
Support image, text, sound, font, sprite, atlas, prefabricated parts, text grid, drop-down list and more components.
Automatic translation
Built in Google translation support, which can automatically translate labels into any language.
Google Spreadsheets and CSV Files
Link to an external spreadsheet, and any changes will be automatically downloaded even after the game is released.
Detect and fix errors
Parse scenarios to find missing or unused translations and duplicate or similar terms.
Sub object translation
Setting secondary terms can change not only text and images, but also fonts and atlases of each language.
Callbacks and parameters
The translation can be modified, and scores, names and game variables can be inserted according to the language grammar rules.
complex
Built in grammar rules for each language, from the single and plural languages to the languages containing 6 variants.
RTL (Right To Left)
Properly render RTL language with line breaking and alignment
Save memory
Create fonts using only the text you use. Link resource bundles to add more localized content.
Simple and efficient
Edit and preview all translations in the same location and run only when the current language is loaded. Access using the Quick View feature.
Reuse translation
Set the text to automatically display uppercase, lowercase, sentence uppercase, word uppercase, and so on.
Dynamic translation in the game
Easy to use API for translating chat messages and other dynamic text at runtime
App name and store localization
Translate your game name into all languages, and display the languages supported by your game in the Android/iOS store
Simple and powerful editor
An intuitive inspector can help you preview, edit, classify, create, parse, and filter large amounts of source data.
Compilation time check
Bake translations into script constants to avoid misspellings when editing code.
Playmaker
Access and adjust localized elements and switch between different languages through several operations