This module uses the custom implementation of the behavior tree to easily define different behaviors of game objects.
Plug and play. No configuration is required, and Unity Personal Plus and PRO are supported.
be careful:
Behavior is an extended function of the game creator. Without it, it cannot work properly.
Function
-All functions and ease of use of the behavior tree
-Divide AI into multiple trees and reuse
-Complete perception system
-Real time status tracking for real-time debugging
-Schedule updates for optimal performance
-Can be extended through our open API
-Black skin (even for Unity Personal)