Auto Hand uses a Rigidbody hand controller that automatically configures to the collider's shape when grabbing. Works well with all primitive colliders and convex mesh colliders! Includes pose drivers and grab points for complex shapes and grabs.
Auto Hand includes a physics-based VR controller/interaction system. VR physics controller includes effects such as weight, collision, distribute forces between multiple grab sources, and breaking events. High-quality throwing and catching. Physics-based gadgets, levers, doors, and buttons examples.