Path based driver / animation controller system for Unity 3D
Pegasus allows you to:
-Create flyover and transition animation;
-Control lenses, animals, vehicles, humans, NPC and other objects!
-Animate when the character follows the path, and provide formation support;
-The local avoidance system allows characters to move back and forth in the scene without navigating the grid;
-Control the speed of each segment;
-Control what you are looking at;
-Control the flying height;
-Control playback from Unity timeline;
-Avoid terrain or grid collision on the ground;
-Visualize overflight in edit mode;
-Control the duration to match your scene;
-Circular or non circular overflight;
-Helios 2D and 3D video integration;
-Extensible trigger system to add custom behavior;
-Free high-performance distribution;
-Runtime script processing.