Surforge is an editor extension program that enables you to easily create high-quality 3D rendered PBR textures from scratch in Unity with a very efficient and intuitive workflow.
main features
-Choose between the Mirror and Metal workflows, and provide appropriate previews, edits, and exports of the results.
-Full control: adjust any material properties in real time and give feedback immediately.
-GPU rendering: High quality ambient occlusion, dust, and worn edge baking can be handled in seconds.
-Based on the symmetry of the UV island.
-Detail tool: just click a few times to add texture details.
-Drag and drop materials and provide real-time feedback.
-X, y and diagonal symmetry.
-The kitbash library with rich details is always updated.
-Polygonal Lasso Tool: Use preset height, contour and edge to smooth transition, and create a 3d shape with a few mouse clicks.
-Various noose profiles, including tubes and wires.
-UV Island Double click the fill.
-Real time mesh cutting tool.
-Display UVs and align to UVs.
-Standard resource library of independent signs, stripes and warning labels based on grid and resolution.
-Editable text label, click the mouse to obtain random text label.
-Labels interact with specular/glossy, normal, AO, and worn edges.
-Real time scattering control.
-Shrink/diffuse texture elements.
-Easily adjust the specular and glossiness of materials.
-Real time material transformation.
-Preview via Skybox selection.
-Control tone correction (level) is built directly into the shader.
-Celtic decoration tool, with automatic weaving and overlapping functions.
-Lifelike, high-speed, high-quality 3d moss.