SensorToolkit is a collection of 'sensor' components that detect objects and sense the world around them. It elegantly manages the complexities of object detection so you can focus on the fun stuff.
Features:
• Works in 2D and 3D.
• Many sensor types: Raycasting, Volume, Steering, Line of Sight and more.
• Lightweight and modular. Sensors are independent components that feel native to Unity.
• Easy to integrate with your project. Add a sensor component, configure it and you're done.
• Unopinionated and flexible, design your game however you want.
• Many filtering options and querying functions for fine-tuning what to detect.
• Detect individual colliders or rigid bodies composed of multiple colliders.
• Advanced line-of-sight implementation can calculate partial visibility.
• Test sensors in the editor and confirm their configurations before running the game.
• Upgraded steering behaviour based on 'Context-Based Steering' method.
• Zero garbage generated.
Who is this for:
SensorToolkit is designed for all users, regardless of how you use Unity it's built to make your life easier. Non-programmers will love SensorToolkit because you can compose complex detection behaviour without writing a line of code. The kit is integrated with Playmaker and there are more integrations on the way. Programmers will love SensorToolkit because it's a powerful foundation on which to build AI behaviours. It will manage the complexities of object-detection and provide you a clean and simple interface. Furthermore the widgets and debugging inspectors will help you find configuration issues quickly. You'll reduce boilerplate, and keep your scripts lean and neat.
Integrations:
- Playmaker
- Behavior Designer
- Game Creator 2
More coming...