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编辑器/功能拓展 RAM 2019 - River Auto Material 2019 v1.4.7 河流RAM

本帖最后由 月亮弯弯 于 2022-9-25 16:29 编辑


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历史版本索引:

R.A.M 2019 - River Auto Material 2019 1.7

R.A.M 2019 - River Auto Material 2019 1.7.1


R. A.M 2019 is a reconstituted and extended version of R.A.M that has been on the market for about two years. This resource package allows you to create advanced rivers and lakes, and the flow map, riverbed shape and texture on it will be automatically filled. The shader generates a few cascading/waterfall types from the slope of the mesh. You only need to drag and drop river materials onto the grid, or you can use our advanced spline tool to create. This tool comes with a data configuration system, including rivers, lakes, streams and highways. The simulation option generates the entire river from one point, analyzing the shape, collision points, and creating the most accurate river shape. With our scripts and shaders, when an object hits a spline or lake, it can be automatically wetted even during running - a ship or car that is soaked can travel on the lake, sea, or river. The Spline tool can create smooth roads, dirt roads - see the picture samples and videos that we can also use as roads. With all the sliders and options, you can completely control each river stage, such as: mirror, smoothness, speed, standard strength, surface part strength, foam structure, light, dark, water depth, cascade and waterfall, and many more. You can customize rivers and lakes locally, or mix them with other water systems through our vertex painting tools. With the flow mapper and system, you can easily change the direction of local rivers to avoid stones, etc. Rivers can flow in each direction, such as the U, - U, or V, - V directions of the mesh UV map. Advanced river drawing tool, which can connect/disconnect multiple rivers/lakes/oceans in one place. Shaders can generate designed or realistic rivers and marshes, depending on user settings - the package contains many examples. The reflection comes from the reflection probe. Resources include perfect highly blended HQ ground texture, which is most suitable for our CTS terrain shader or Unity's default HD RP highly blended. The resource pack also contains particle and road textures, is also suitable for fountain shading, and supports floating island structures. Object flow maps and vertex color plotters let you create floating islands with waterfalls and correct water movement. The API helps you create an entire river at runtime, especially with simulation tools.


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