The grid terrain module for MicroSplat adds several new functions to the MicroSplat framework.
Added features:
-The terrain mesh converter can easily convert terrain to mesh. You can choose how many meshes you want to split and the vertex density of each mesh.
-Select multiple terrains for batch conversion.
-The conversion speed is very fast and all strip maps are exported.
-Automatically convert the shaders of MicroSplat to use meshes, and provide all module functions.
-A separate shader setting is automatically generated, so if you exchange terrain at a distance, you can use the simplification function on the mesh terrain.
Trax requires the MicroSplat framework to be installed.