MegaShapes is the most advanced Spline system on the Asset Store, allowing you to Loft complex objects with layer based options as well as supporting the import of Splines from Max, Maya and Blender
describe
We've all seen beautiful rolling background games - now you can have them too! Create a racing game? No problem with giant shapes. Draw a corridor spline, draw a cross section, and then loft the corridor. Want more details? Then place a barrier, which will automatically adapt to the road surface. Slide obstacles in or out, shrink them, twist them - your imagination is the only limit! Use the powerful rail cloning function to repeat and position the collection of objects along your path, such as fences, power cords, trees, and so on! You can even fit your pigeon house with the terrain or any grid under it. Now you can directly carve the pigeon house onto the terrain, which is a perfect integration from attic creation to game terrain.
MegaShapes also provides you with a scattering system that can scatter any object you choose onto your path and automatically adapt them to the surface of the existing mesh. The other included systems are a complete Bezier spline creation system and convert these splines into meshes, dynamic hoses, tracked vehicle systems, basic rope and chain systems, and path tracking.
MegaShapes Features
-Advance Bessel spline
-Max, Maya and Blender
Custom Spline Exporter - Animated Spline Supporter
-In Unity
Internal animation spline - KML and SVG importers - based on high-level Lofter
-12 different Loft layer types
-Make your pigeon house on the terrain - or the terrain will automatically suit your attic
-Vertex color supports attic easy texture blending, etc. - real-time update to attic
-Change the spline at runtime, and your loft will change
-Complete API for creating and editing splines at runtime - each attic
Allow multiple cross sections - full multi material support
-Scatter Objects Along Spline - Rule Based Penthouse
-The attic system makes it easy to move the attic
-Spline mesh options, fill, tube, ribbon, etc. - Dynamic hose
-Tracked Vehicle - Full Object Spline The following options
-Connect rigid bodies to splines
-Physical based ropes and chains - Draw splines and examples at runtime