历史版本索引: Magic Light Probes 1.9.3 Magic Light Probes 1.95.1 Magic Light Probes 1.95.6
Unity photodetector is an important part of every scene. It provides direct, indirect, and reflective ray propagation for dynamic objects from light sources in blend and bake modes. The lighting accuracy of dynamic objects on the scene depends largely on the position of the light detector.
Function:
-Automatically check for updates
-Workflow selection
Simple (fast and easy); Advanced (slow and more accurate)
-Quick editing of volume parameters after calculation:
*Equal volume fill (GPU)
*Lightless volume fill (GPU)
*Color Threshold
-GPU acceleration for some computation transfers
-The lights in the Light tab of the Manager are now classified by type and mode
-Can quickly edit some parameters of the calculated volume in real time (only "color threshold" in the current version)
-Now you can calculate even if the editor window is not at the front.
-HDRP light source support
-Install the detector in manual mode (the option "Set up a custom detector" is in the "MLP composite volume" component) - automatically divide large volumes into smaller ones
-Remove detectors with the same adjacent color
-Automatically mount the detector at the edge of the geometry
-Bakery GPU light mapper integration (supports all light types)
-Detector optimization after volume combination
-Eliminate geometry collisions
-Search corner and geometric intersection accurately
-Multithreading
-Supporting terrain
-Can divide the scene into different volumes
-Start with minimal basic setup
-Automatically searches all static objects and adds them to the collider when calculating
-Can place the home folder in any project directory
-Debug Volume Calculation Steps