Polaris is a user-friendly low surface terrain tool, which can help you create beautiful landscapes. It can run normally on the desktop, mobile devices and VR applications, saving you a lot of time and energy.
Polaris V2 provides sculpture, texturing, planting, decoration and rendering functions to meet all needs. All functions in one.
Polaris V2 supports traditional rendering or modern procedural workflow, or in between.
Core functions
• Super easy to learn: Thanks to the familiar workflow, Live Preview and detailed documents, you can get the correct answer in the editor without much guessing or even consulting others!
• Multithreading and GPU acceleration: use the capabilities of Burst compiler, C # task system and GPU computing. Get instant results in real time. Easily edit multiple terrains.
• The toolbox is modern and easy to use: a complete set of tools with unique and familiar functions.
· Drawing tools: about 20 kinds of drawing plug-ins support runtime drawing.
· Spline tool: make roads, ramps, rivers, etc.
· Die tools: procedural sculpture, texturing and generation.
· Billboard editor: create billboard resources.
· Texture Creator: Texture creation.
· Group tools: multiple terrain management.
· Backup tools: backup and cancellation.
· Data tools: import and export data.
· Converter: Convert Unity terrain to Polaris for migration from other terrain tools.
· Extended system: add modules or integrate with other resources.
· Help tool: search for FAQs in the editor.
• Advanced geometry generation: Accelerate the scene with the help of dynamic grid wireframe, multiple levels of detail (up to 4 levels), and Unity navigation system compatibility; With the help of cross tile matching, XZ plane displacement and terrain holes, more interesting geometry is generated.
• Large number of leaves rendering: dense forests can be rendered instantly, without any game object expenditure, and support GPU instantiation, billboard rendering, grass wind animation, and interactive grass.
• Unlimited shading style: from Lambert, Blinn Phong to physics based shading, from Gradient Lookup, color maps, Vertex Color to Splats!
• VR out of the box: Realistic and high-performance VR experience immediately. Tested on Oculus Rift S.