历史版本索引: GPU Instancer 1.4.6 GPU Instancer 1.5.3 GPU Instancer 1.5.4 GPU Instancer 1.7.0
GPU Instancer is an out of the box tool that can display the exact number of objects on the screen, with strong performance. With just a few mouse clicks, you can instantiate your presets, Unity terrain details, and trees.
Functional features
-An out of the box solution for complex GPU instantiation.
-VR compatible. Available for single and multi-channel rendering modes.
-Compatible with mobile terminals. For iOS and Android.
-Easy to use interface.
-Tens of thousands of objects can be rendered quickly with only one painting call.
-GPU visual cone culling.
-GPU occlusion culling (VR platforms with single channel and multi-channel rendering modes are also supported).
-Support for automatically configured custom shaders.
-Supports standard, generic, and high-definition rendering pipelines.
-One click can instantiate the prefabricated parts with complex layers.
-Support multiple subgrid.
-LOD groups and cross gradients are supported. (Cross gradients are only supported in standard render pipelines)
-Automatic 2D billboard generation system (standard RP only).
-Shadow casting and obtaining instance support (cone culling instances can still cast shadows).
-Ability to use custom shadow distances per prototype and select LODs for rendering shadows.
-Support floating origin processing.
-Support multiple perspectives.
-A well documented API that can be used for process scenarios and runtime modifications (including examples).
-The ability to remove instances of boundaries or collision bodies at runtime.
-Can be extended using custom calculation shaders.
-An example scenario showing the functions of the GPU instancer.