In Unity, you can directly create a unique road network by using the built-in customizable dynamic crossing prefabricated parts and the customized crossing prefabricated parts based on your own imported model.
Add additional helpers to bring your scene to life: bridges, safety fences, fences, walls, wires, trees, or any other geometry along the way.
The EurityRoads3D v3 toolset can also be used to create other infrastructure, such as railways and rivers with river beds carved into the terrain.
Function:
-Create winding roads or muddy paths in the scenic environment and complex urban road network.
-Built in customizable intersections
-Custom Intersection - Import your own intersection model
-Auxiliary objects: bridges, guardrails, fences, fences, wires, etc.
-Custom shapes for other infrastructure, such as railways and rivers
-The terrain conforms to the road shape. Move the vegetation/trees, and bake the road shape in the terrain map
-Road data import for real-world visualization (OSM/KML)
-Scripted API: create roads through code in Unity editor and at runtime