找回密码
 立即注册

蓝图 Planet Creator 2 V2 适配UE4.24-4.27 星球行星系列

1_resized.jpg Preview10-1920x1080-5a93abf3f4b5_resized.jpg Preview11-1920x1080-111ed04425e4_resized.jpg Preview12-1920x1080-e59057072bda_resized.jpg Preview14-1920x1080-031415006845_resized.jpg Preview13-1920x1080-2c20de741c3f_resized.jpg Preview9-1920x1080-9a1770c5fb370_resized.jpg Preview6-1920x1080-8dbd1ac60cb6c_resized.jpg Preview7-1920x1080-49c3fb01cfce2_resized.jpg Preview8-1920x1080-ba386f92a42d7_resized.jpg


This is the last asset pack of the planet creator series. Planet creator 2, version 2 allows you to create highly detailed gas planets by simply dragging and dropping the planet Blueprint into your scene. It also gives you a lot of customization options with plenty of parameters.

The master Material used to create the planet surface is realized 100% procedurally: no Textures have been used nor external files. The Material used to create the atmosphere creates a physically based algorithm, which shows an accurate reproduction of light scattering. However, I did not make the atmosphere truly volumetric in order to save some fps; in addition you can set the number of steps in which the scattering is calculated to reduce the load even more. The rings Material is made with a masked subsurface script: I did not use a translucent Material because shadows did not display correctly. With this setup and using a stationary light source, shadows on the rings and on the planet are visible from any distance.

The master Material realizes the "gas planet" effect using macro functions that create separate stripe zones. There are three main stripe zones: equator, tropics, and poles, plus a fourth zone to simulate deep cloud stripes, which gives more details. Each stripe zone has its own properties and can be modified independently from one another. These properties include stripe frequency, clouds size and shape, wind force, color selection, distribution, and shadows size and strength.



这是星球创造者系列的最后一个资产包。行星创建器2,版本2允许您通过简单地将行星蓝图拖放到场景中来创建高度详细的气体行星。它还为您提供了许多带有大量参数的自定义选项。
用于创建行星表面的主材质100%按程序实现:未使用纹理或外部文件。用于创建大气的材质创建了一个基于物理的算法,该算法显示了光散射的精确再现。然而,为了节省一些fps,我没有使大气真正成为体积;此外,您可以设置计算散射的步骤数,以进一步减少负载。圆环材质是使用遮罩的地下脚本制作的:我没有使用半透明材质,因为阴影显示不正确。使用这种设置并使用固定光源,从任何距离都可以看到圆环和行星上的阴影。
主材质使用创建单独条纹区域的宏函数实现“气体行星”效果。有三个主要的条纹区:赤道、热带和极地,加上第四个模拟深云条纹的区域,这提供了更多细节。每个条纹区都有自己的属性,可以彼此独立地修改。这些属性包括条纹频率、云的大小和形状、风力、颜色选择、分布以及阴影的大小和强度。


Planet Creator 2 V2




您需要登录后才可以回帖 登录 | 立即注册