include:
-Soldier character model, color can be customized through shaders.
-2 weapon models (pistol and rifle)
-A lot of animation.
-Full character controller and inventory script, using mouse&keyboard or joystick to control players
-Fully customizable weapon components, here you can change the parameters from firing rate to accuracy (deviation rate) and optional bullet prefabrication, speed, how many bullets are fired each time, etc
-Four types of prefabricated weapons (pistols, rifles, rocket launchers and shotguns
-Player HUD: HP, Endurance, weapon statistics (weapon icon, bullets and clip counter)
-Including player target radar (direction and distance)
-Standard lens RIG, which can track players smoothly, and use parametric lens to shake shooting and explosion
-Pick up the actor's items (weapons, keys, HP or ammunition)
-Automatic doors, lockable devices, and custom tools (single click and double click)
-Interactive panels for different scenes, such as opening doors or activating anything in the scene.
-Basic enemy AI using path points and Unity Nav meshes
-Enemy generator component, with basic parameters such as generation rate, maximum generation number, generation area, etc
-The Path Point Alignment component makes it easy to create enemy path point alignments, thereby assigning multiple deformations to an array, allowing you to see everything you need in the editor