找回密码
 立即注册

粒子/特效 Volumetric Blood Fluids 1.0.9 体积血液喷溅特效

0d80363b-efb3-4e2b-980e-5db47420be62_resized.jpg 1d7b923f-1da7-4084-9271-da62d0e267d3_resized.jpg 5c7695b4-8910-4aea-a700-c4ad7c66cca2_resized.jpg 6e63fbb9-4fd2-471d-999e-bdc8ce437adf_resized.jpg 68b96c88-72a8-4adf-b091-0b93eca9b455_resized.jpg 86b058dd-e6d7-4943-9a51-a1ee6bd02c59_resized.jpg 552cfcfb-4c2e-4752-b42b-148cfd826d90_resized.jpg 343471fb-1d24-48d0-9453-38ad45bc7797_resized.jpg b2cce01c-4072-421d-b7ea-abeb9b61b0e9_resized.jpg bf271024-e8dc-41c4-8c79-104434e557ae_resized.jpg d4cc3551-a045-4355-a2ff-27161fd57258_resized.jpg



Works on all platforms (PC/Consoles/Android/IOS)
Supported URP/HDRP rendering since version 7.5.2+ and unity 2019.4.17+
Supported VR rendering
Pack includes 17 blood prefabs with baked fluids and decals

-Works out of the box. Just drag and drop on a scene
-Easy scaling (using transform scale)
-Any color
-Any layer for the decal rendering
-Decals appear depend on the height of a blood position (up to 2~5 meters)
-Used screen space decals for standard and URP rendering (it required depth buffer).
It's fast enough. This method does not duplicate a mesh like a projector and used only 12 triangles per decal.

-The decals can be applied to any surface with angle deviation up to 90 degrees. Also It can be projected on the floor and walls at the same time (but with a little overhead)
-Used instanced rendering for the blood and decals You can render the same blood prefab 500 times in two draw calls
-The number of triangles per effect 3k-6k.

2022-9-19 17:11 上传
文件大小:
未知
下载次数:
0
附件售价:
7 金币  购买记录
Volumetric Blood Fluids 1.0.9 体积血液喷溅特效
本地下载 立即购买
您需要登录后才可以回帖 登录 | 立即注册