Hydroforms main advantage over other water systems is that the waves are 100% GPU generated which has many benefits:
-No CPU resources are used
-No vertex data needs to be copied to the GPU every frame
-It runs pretty much anywhere
*Note - not optimized for mobile
-Amplitude, frequency, speed, wave complexity, etc can be modified in realtime
-Easy to integrate and maintain
-It runs in the editor and looks the same as in game mode
-It is simple, flexible, and fast
Another great feature of the Hydroform Ocean System is the realistic shoreline rendering:
-Shore detection is automatic - just drop the water in and it works!
-Waves fall off in shallow water so high amplitude waves don’t overrun shoreline
-Animated foam rendered on shoreline with full control over color, depth, speed, and frequency of the foam
-Refraction