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纹理/着色 Nodes for Shader Graph 2.1 着色器节点

QQ图片20210613134936.jpg QQ图片20210613135140.jpg QQ图片20210613135143.jpg QQ图片20210613135145.jpg QQ图片20210613135146.jpg QQ图片20210613135148.jpg QQ图片20210613135149.jpg QQ图片20210613135151.jpg



Works with LWRP and HDRP

14 Nodes:
- SSS Color,
- SSS gradient,
- Parallax mapping,
- Parallax Mapping iterrations,
- Parallax Occlusion Mapping,
- PerturbedNormals (World normal with NormalMap),
- FixedViewDirectionTangent,
- CreateNormalChannel (for individual texture channels),
- CreateNormalFloat (allows to use procedural noises and stuff to create normals),
- IfNode,
- LightDirection (in unity 2019 - only lwrp),
- Light Attenuation (in unity 2019 - only lwrp),
- Range (procedural shape),
- TilingShape (for convenient tiling shapes).
+ SSS node for Amplify shader editor
+ Light Attenuation node for Amplify shader editor (works in pbr and unlit shader for LWRP)
Female head with material that was shown in the video, download after importing nodes and shaders Link
A plant with material and a separate scene can be downloaded after loading nodes and shaders

Nodes for Shader Graph 2.1.zip

233 Bytes, 下载次数: 0

售价: 7 金币  [记录]  [购买]

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