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编辑器/功能拓展 Obi Cloth 6.0.1 布料 变形材料 布料模拟 碰撞布料

本帖最后由 月亮弯弯 于 2022-9-20 23:25 编辑

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历史版本索引:

Obi Cloth 6.2

Obi Cloth 6.4


Obi is a particle based advanced physics engine that can simulate the behavior of various deformable materials.

Function:
-Uniform solution for character clothing, normal and tear off fabrics.
-Two way rigid body interaction.
-Modular Solver: Don't waste performance, use only the limits your cloth requires.
-Each module can adjust the iterative calculation of the solver.
-Cloth proxies: Use low resolution simulations to drive high resolution meshes. You can also use skin grids!
-Balloon physics groove volume limitation.
-Independent stretch and bend limits.
-Cloth can be attached to a hard body.
-Cloth can collide with itself or other cloth.
-Aerodynamic model based on physics.
-Easy to use integrated editing tools: selection, brush selection, brush, smoothing, attribute import/export... When editing cloth, you no longer need to leave Unity.
-All Unity colliders are supported.
-Automatically cull the camera.
-Modular architecture that is easy to extend.



Obi Cloth 6.0.1.zip

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售价: 7 金币  [记录]  [购买]

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