历史版本索引: Obi Cloth 6.2 Obi Cloth 6.4
Obi is a particle based advanced physics engine that can simulate the behavior of various deformable materials.
Function:
-Uniform solution for character clothing, normal and tear off fabrics.
-Two way rigid body interaction.
-Modular Solver: Don't waste performance, use only the limits your cloth requires.
-Each module can adjust the iterative calculation of the solver.
-Cloth proxies: Use low resolution simulations to drive high resolution meshes. You can also use skin grids!
-Balloon physics groove volume limitation.
-Independent stretch and bend limits.
-Cloth can be attached to a hard body.
-Cloth can collide with itself or other cloth.
-Aerodynamic model based on physics.
-Easy to use integrated editing tools: selection, brush selection, brush, smoothing, attribute import/export... When editing cloth, you no longer need to leave Unity.
-All Unity colliders are supported.
-Automatically cull the camera.
-Modular architecture that is easy to extend.