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编辑器/功能拓展 Dynamic Water Physics 2 2.4.1 动态水/船舶控制器

本帖最后由 月亮弯弯 于 2022-9-21 09:13 编辑


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历史版本索引:


Dynamic Water Physics 2

Dynamic Water Physics 2 2.3.3
Dynamic Water Physics 2 2.4.0
Dynamic Water Physics 2 v2.4.2
Dynamic Water Physics 2   2.4.3


Dynamic Water Physics 2 is a water physics simulation tool that uses mesh data to simulate buoyancy and hydrodynamics - above and under the water. Suitable for any mesh shape and size.

main features
• Quick and simple setting: it can be set manually or through one key wizard.
• It can simulate objects of any shape or size as long as it has meshes.
• Highly optimized. In the demonstration scenario, each object takes about 0.02ms CPU time on average, and 70 objects total about 1.2ms. (Water wave performance depends on third-party resources used)
• Use Unity Jobs with Burst enabled to take full advantage of CPU multi-core functionality.
• Water objects are rigid bodies that can interact with water only when external forces are used. No translation or rotation is required.
• Use built-in algorithms to generate simplified simulation meshes, that is, use high polygon models without affecting performance.
• Suitable for desktop and mobile terminals.
• Applies to any forward object scaling.
• Can be used underwater.
• Water effects apply to any flat surface and are generated automatically using simulated data.



Dynamic Water Physics 2 2.4.1.zip

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