main features
• Quick and simple setting: it can be set manually or through one key wizard.
• It can simulate objects of any shape or size as long as it has meshes.
• Highly optimized. In the demonstration scenario, each object takes about 0.02ms CPU time on average, and 70 objects total about 1.2ms. (Water wave performance depends on third-party resources used)
• Use Unity Jobs with Burst enabled to take full advantage of CPU multi-core functionality.
• Water objects are rigid bodies that can interact with water only when external forces are used. No translation or rotation is required.
• Use built-in algorithms to generate simplified simulation meshes, that is, use high polygon models without affecting performance.
• Suitable for desktop and mobile terminals.
• Applies to any forward object scaling.
• Can be used underwater.
• Water effects apply to any flat surface and are generated automatically using simulated data.