Features
Physics based (constraints) arcade vehicle creator
Supports both static and skeletal mesh vehicles
Fully Network Replicated (Client Authority Model)
Simple arcade style engine model (Torque interpolation per gear)
Simple 'Sliding Pillar' style suspension model
Automatic/Manual transmission (no clutch input)
Wheel locking based on brake pressure and handbrake
Modifiable at runtime, ability to change wheel mesh/mass/location or detach/reattach and more