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代码插件 Dungeon Architect 2.27.1适配UE5.0 地牢迷宫生成插件

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Modules:
• DungeonArchitectRuntime (Runtime)
• DungeonArchitectEditor (Editor)

Features:
• Build vast levels procedurally with a single click with various tweakable parameter, either at design time or at runtime.

• Manually design the layout of your levels for more artistic control with custom editor tools (Paint Brush Tool, Volumes etc), and have the plugin automatically build the environment around it

• Design the look and feel of your levels using a powerful Graph based Theme Editor. This lets you instruct the plugin on the meshes and actors to populate around the level as it is being built (around walls, floor, doors, stairs etc)

• Theme files are saved as separate data asset so they can be reused between projects or can be swapped with other theme files to completely change the look

• Supports multiple themes on the same map. For e.g. Wood based architecture in one area, stone based in a nearby area. Override the theme on any part of your level using a custom volume actor

• Supports height variations

• Extensibility: Extend and customize the dungeon with your own blueprint based logic at different level of the generation process

Intended Platforms: Windows, Mac, Android
Platforms Tested: Windows, Mac, Android



模块:
•DungeonArchitectRuntime(运行时)
•DungeonArchitectEditor(编辑器)
特征:
•在设计时或运行时,使用各种可调整的参数单击即可按程序构建大量级别。
•使用自定义编辑器工具(Paint Brush Tool、Volumes等)手动设计关卡布局,以实现更艺术的控制,并让插件自动围绕其构建环境
•使用强大的基于图形的主题编辑器设计关卡的外观和感觉。这允许您指示网格上的插件和演员在构建时填充在层周围(围绕墙、地板、门、楼梯等)
•主题文件保存为单独的数据资产,因此可以在项目之间重复使用,也可以与其他主题文件交换,以完全改变外观
•支持同一地图上的多个主题。例如,一个地区的木质建筑,附近地区的石材建筑。使用自定义音量调节器覆盖级别任何部分的主题
•支持高度变化
•可扩展性:在生成过程的不同级别,使用自己的基于蓝图的逻辑扩展和定制副本
预期平台:Windows、Mac、Android
测试平台:Windows、Mac、Android


Dungeon Architect 2.27.1




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