Water volumes with a customizable water material example
Water exclusion volumes - negate the water volume (for creating air pockets, under-water caves, etc.)
Unreal Engine Water Plug In Support (Multiple Z heights, rivers, etc)
4D Swimming
Swim locking
Anti-surface pop - so character does not jump out of water when touching the surface
Post process effects - reacts to different water settings
Swim 'sprinting'
Swim up/down
Drowning
Special jumps when jumping into water
19 swimming animations and 4 jump loops
Particles and events on specific points of contact
Easy to add to existing projects and set up
Network replicated