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代码插件 Journeyman's Minimap 1.2 虚幻5.0小地图战争迷雾功能

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Add one or more (mini-)maps to your game with customizable border, shape and transparency. Add icons to actors in C++ or BP. Customize icon animations with gameplay driven materials and hook your gameplay logic up to minimap UI events. Multiplayer compatible.

Icons are greatly customizable, such as in terms of texture, animated material, rotation, size in screen or world units, draw color and draw order. When an icon is outside the minimap it can appear as an arrow at the edge of the map. Any aspect of an icon's appearance can be changed during gameplay via C++ or BP.

Intuitively prepare background textures by dragging a volume into the world that will generate a top-down render, optionally with nav mesh, every time you move or nudge the volume. Draw over the render and assign it to the volume. It will then show up in the minimap. Supports automatic background texture switching in multi-floor dungeons and when transitioning between in and outdoors.

Add suspense to your game with the included fog of war feature. If used, minimap backgrounds start blacked out and players can move around to gradually uncover the map. The player and other actors can either temporarily reveal areas in fog to achieve MOBA/RTS style team vision, or permanently reveal visited areas for action RPG style exploration. Icons can show or hide in fog and fog values can be queried for gameplay purposes. A post process effect is included that can be used to render the fog in the world.

技术细节
Maps
– Control size manually or automatic via UMG
– Rectangular, circular + bordered, borderless, transparent
– Create backgrounds by drawing over generated images with nav mesh
– Center the map on an area or actor. Control zoom-level and rotation. Show the player camera's view as a trapezoid.
– Supports automatic texture switching based on height (multi-floor building) or priority (indoor volume).
– Fires UI interaction events

Icons
- All properties changeable in-game
– Give an actor an icon by attaching an icon component
– Customize its texture and material
– Material instances are accessible for gameplay driven animation. Flash, pulse and clock anims included.
– Control icon size in screen space or world space
– Customize rotation, draw color and Z-order
– Show an arrow when icon is off the map

Fog of war
– Add fog of war to the minimap and world
– Actors can reveal areas temporarily or permanently
– Actors and their icons can be hidden when inside fog



添加一个或多个(迷你)地图到您的游戏中,具有可自定义的边界、形状和透明度。在C++或BP中为参与者添加图标。使用游戏驱动的材料自定义图标动画,并将您的游戏逻辑连接到极小的UI事件。兼容多人游戏。
图标是非常可定制的,例如纹理、动画材质、旋转、屏幕或世界单位的大小、绘制颜色和绘制顺序。当一个图标在小地图之外时,它可以在地图边缘显示为箭头。图标外观的任何方面都可以在游戏过程中通过C++或BP进行更改。
每次移动或轻推体积时,通过将体积拖动到将生成自上而下渲染的世界中(可选地使用导航网格),直观地准备背景纹理。绘制渲染并将其指定给体积。然后它会出现在极小图中。支持在多层地牢中以及在室内和室外之间转换时自动切换背景纹理。
通过附带的战争迷雾功能,为您的游戏增添悬念。如果使用,小地图背景开始变黑,玩家可以四处移动,逐渐揭开地图。玩家和其他演员可以暂时暴露雾中的区域,以实现MOBA/RTS风格的团队愿景,也可以永久暴露访问过的区域,进行动作RPG风格的探索。图标可以在雾中显示或隐藏,并且可以出于游戏目的查询雾值。其中包括一种后处理效果,可用于渲染世界中的雾。
技术细节
地图
–通过UMG手动或自动控制尺寸
–矩形、圆形+边框、无边框、透明
–通过使用导航网格绘制生成的图像来创建背景
–将地图居中放置在某个区域或角色上。控制缩放级别和旋转。将玩家相机的视图显示为梯形。
–支持基于高度(多层建筑)或优先级(室内体积)的自动纹理切换。
–激发UI交互事件
图标
-游戏中所有可更改的财产
–通过附加图标组件给演员一个图标
–自定义其纹理和材质
–材质实例可用于游戏驱动的动画。包括闪光灯、脉冲和时钟动画。
–控制屏幕空间或世界空间中的图标大小
–自定义旋转、绘制颜色和Z顺序
–当图标不在地图上时显示箭头
战争的迷雾
–为极简主义和世界增添战争的迷雾
–演员可以临时或永久暴露区域
–演员及其图标在雾中时可以隐藏


Journeyman\\'s Minimap 1.2




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