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蓝图 Procedural Road And Highway Tool With Simple Vehicle Traffic 虚幻4.26

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This Blueprint allows you to use included, or your own meshes to quickly add road infrastructure to your project. It can be used to easily create flexible roads, bridges and train tracks.

Feb 07 '23: A code rewrite that achieved a 60x-performance boost! (Only applies to UE v5.0 or lower due to a bug in more recent engine versions)
Nov 29 '22: Overhaul Landscape Deformation category, Material Overrides
May 13 '22: Add support for World Composition
3/12/2019: new major update: Lot's of new stuff (forum post)
Big Feature Update Is Here!
New Features Have Been Added:
Seamless landscape integration
Per spline point width scaling is supported
Replace specific road sections
Several road generation methods
Add extra spline meshes to road
Add extra static meshes to road
Stack custom segments with different length together
New mesh assets
New textures
Neat grass material
New Traffic Spawner and Vehicle blueprints
Customizable traffic properties(min/max speed, number of cars/lanes etc.)
Vehicle can follow an array of roads

This update is backwards compatible. Please make a backup of your project before upgrading.

技术细节
Tutorial link:
Features:
100% Blueprint
Even distribution of meshes along a spline
Minimal uniform stretching of meshes to precisely fit spline length
Adjustable scale of meshes along spline
No warping
Place as many additional props along path as you like(light posts, support columns, buildings etc.)
Custom parameters for each additional object group
Roughly align and then instantly snap roads to sockets with "Snap" checkbox
Automatically add new roads to intersections at socket locations
Paint & Deform landscape with splines
Automatically align spline meshes to landscape

Number of Meshes/Materials/Textures/Blueprints:49/39/35/3
Extra Assets Provided: a number of basic low poly meshes of roads, intersections and props, with multiple UVs for texturing, AO and lightmapping, along with textures(road texture is 1024x1024px) and materials, suitable for mobile or VR purposes.

Size: about 485 MB.
Additional Notes:
only one low poly vehicle mesh is included, vehicles do not detect collisions for now, a path must consist of unidirectional road splines



此蓝图允许您使用包含的网格或自己的网格来快速将道路基础设施添加到项目中。它可以用于轻松创建灵活的道路、桥梁和火车轨道。
23年2月7日:代码重写实现了60倍的性能提升!(由于较新引擎版本中的错误,仅适用于UE v5.0或更低版本)
22年11月29日:大修景观变形类别,材料覆盖
2022年5月13日:添加对World Composition的支持
3/12/2019:新的重大更新:很多新东西(论坛帖子)
大功能更新来了!
已添加新功能:
无缝景观整合
支持按样条曲线点宽度缩放
更换特定路段
几种道路生成方法
向道路添加额外的样条线网格
向道路添加额外的静态网格
将不同长度的自定义线段堆叠在一起
新建网格资源
新纹理
整洁的草料
新交通房主和车辆蓝图
可定制的交通特性(最小/最大速度、汽车/车道数量等)
车辆可沿一系列道路行驶
此更新向后兼容。请在升级前备份您的项目。
技术细节
教程链接:
特点:
100%蓝图
网格沿样条曲线的均匀分布
网格的最小均匀拉伸以精确拟合样条曲线长度
网格沿样条线的可调整比例
无翘曲
沿着路径放置尽可能多的额外道具(灯柱、支柱、建筑物等)
每个附加对象组的自定义参数
使用“捕捉”复选框大致对齐道路,然后立即将道路捕捉到插座
自动将新道路添加到插座位置的交叉口
使用样条线绘制和变形风景
自动将样条线网格与横向对齐
网格数/材质数/纹理数/蓝图数:49/39/35/3
提供的额外资源:道路、十字路口和道具的许多基本低多边形网格,具有用于纹理、AO和光照贴图的多个UV,以及纹理(道路纹理为1024x1024px)和材质,适用于移动或VR目的。
大小:约485MB。
附加说明:
只包括一个低多边形车辆网格,车辆目前还不能检测到碰撞,路径必须由单向道路样条组成


Procedural Road And Highway Tool With Simple Vehicle Traffic




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