Behavior Designer - The motion resource package contains 17 different behavior tree tasks, focusing on 2D and 3D motion.
In addition to including all AI operation behaviors, some tasks also provide unique functions, such as finding out whether the screen or listening object is in range.
Clustering, captain tracking and queuing provide an excellent example to show that only one behavior tree controls multiple AI agents.
The motion resource package is integrated with the ultimate character controller to support motion through the root motion of the animation system.