Main features:
-Use a powerful GUI editor.
-Create 2D meshes easily with a variety of tools.
-A character is automatically created by opening a PSD file.
-Support clipping mask grid.
-Various types of modifiers.
-Vertex deformation.
-FFD, soft selection, vertex deformation blur tool.
-Convert with color animation.
-Add bones that support IK.
-Rigging and bone animation.
-Multiple control parameters to control your character.
-Control each part of the character through controller parameters to create a lively character.
-Configure dynamic and complex animation by setting some modifiers.
-Apply inertial and elastic effects by adding physical modifiers.
-Retarget and Pose Snapshot for keyframe animation.
-The animation event for the script.
-It supports 10 languages (English, Korean, French, German, Spanish, Danish, Japanese, Chinese, Italian, Polish).
-The animation curve that accelerates the animation.
-A technique called auto loop keyframes can be used to create more natural loop animations.
-Script APIs that control various functions, such as Bone IK, mesh color, and blend animation.
-It is used for various objects, such as illustrations, joint characters and moving props.
-Homepage user tutorial, reference documentation, script API, and runnable examples on the home page.
-Supporting Sorting Layer/Sorting Order
-Advanced screen capture
-Support wizard table
-Using Mecanim to control animation
-IK controllers using exoskeletons
-Auto Key
-Automatic mesh generation
-Perspective camera supporting 3D games
-Billboard function
-Export to MP4 video
-Supports Lightweight Render Pipeline
-Universal Render Pipeline support
-"Timeline" supporting "Unity"
-Material warehouse
-Support "VR"
- “Jiggle Bone”
-Use Sync to replace the character's costume