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纹理/着色 Lux URP Essentials 1.71 材质照明着色器

本帖最后由 月亮弯弯 于 2022-9-15 01:56 编辑

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历史版本索引:Lux URP Essentials 1.77


Lux URP Basic Edition provides the Shader Graph with manually written and optimized HLSL rendering and custom nodes. It covers most use cases by adding the missing advanced lighting mode and many other rendering functions, thus narrowing the gap between HDRP and URP.

Environment dependent shaders
Parallax terrain, grid terrain, grassland (including efficient grassland displacement without a second camera, URP only), leaf, rock, water and tree creators

Advanced materials and lighting
Skin, hair, cloth, transmission, transparent coating, glass, fluff, cartoon lighting, simple plane shading, light and shadow particles, and light extension and light super

effect
Fast contour, edge based animation highlighting, hidden surfaces, screen coordinate decals, billboards, and volumes

Shader Graph
Customized nodes applicable to cloth, transmission, transparent coating, transparency, cartoon lighting and plane shading. Their functions are equivalent to some convenient auxiliary nodes, such as programmed random sampling

compatibility
Lux LWRP Essentials has been successfully tested on Unity 2019.1.3, 2019.1.6 and 2019.1.10 using LWRP 5.16.1 and Unity 2019.2.0f1 using LWRP 6.9.1.
Lux URP basic version has been tested with Unity 2019.3.1f1/URP 7.2 on macOS, Metal, Windows 10 and DX11, and Android (Mali and Adreno GPU) using Vulcan. It contains a resource package for URP 7.1.8.

All shaders support SRP Batchers.
All shaders support single channel stereo rendering - including shaders that sample camera depth or transparent textures such as water, particles, decals, and glass. For more advanced shaders, single channel instanced stereo rendering requires URP. Single channel stereo rendering and single channel instanced rendering have been tested using DX11 and Oculus Rift.


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