The Vegetation Engine is a set of high-quality plant shaders and tools, designed to unify all plant resources or customized plants written by teams from Unity Asset Store, SpeedTree, Quixel, Megascans, etc.
The plant engine comes with one key conversion prefabricated parts and a set of all inclusive fine components, which support the addition of high-quality dynamic wind movement, interacting with an unlimited number of objects or characters, motion flow, local wind, dynamic four seasons, global coverage (snow, sand, dust), global wetness, global health (for sub surface control), shading size control, distance based size fading, or the number of leaves, but with the least impact on performance!
The plant engine includes object shaders with global coverage and global wetting capabilities. The new object shader supports vertex painting (Polybrush or any other vertex painting tool) and blending based on top/bottom projection height, which makes the details more vivid.
Now you can use the new object shader to apply global coverage and wetting to unify props and plant resources. The new object shader has vertex painting function (Polybrush or any other vertex painting tool) and blending support based on top/bottom projection height, which makes the details more vivid.