* Unlit - Modified and optimized version of standart mobile Unlit shader.
* Diffuse VertexLit - Modified and optimized version of standart mobile Diffuse shader, where the most of the calculations are made on vertex shader.
* Specular VertexLit - Modified and optimized version of standart mobile Specular shader, where the most of the calculations are made on vertex shader. Note that the specular map should be in Alpha channel of the Main Texture.
* Diffuse PixelLit - Modified and optimized version of standart mobile Diffuse shader, where the most of the calculations are made on fragment shader.
* Specular PixelLit - Modified and optimized version of standart mobile Specular shader, where the most of the calculations are made on fragment shader. Note that the specular map should be in Alpha channel of the Main Texture.
*Bumped Diffuse - Modified and optimized version of standart mobile Bumped Diffuse shader. Distort Amount value used to distort the reflecation by the Normal Map applied to the plane
*Bumped Specular - Modified and optimized version of standart mobile Bumped Specular shader. Note that the specular map should be in Alpha channel of the Main Texture. Distort Amount value used to distort the reflecation by the Normal Map applied to the plane