WorldComposer is a tool for extracting height map data and satellite images from the real world. It uses Bing Maps, just like the new Microsoft Flight Simulator 2020.
WorldComposer can create its own terrain, but the exported height maps (such as stamps) and satellite images can also be used for other terrain tools, such as TerrainComposer 2, Gaia, WorldMachine, MapMapic, WorldCreator, etc.
It is powerful and can create high-resolution AAA quality real world terrain with a few clicks.
Function:
*Support multi terrain tiles
*Altitude map resolution is 10 meters per pixel at most
*Satellite image resolution is 0.25m per pixel at most, supporting Jpg/png/raw format
*Content aware filling can remove shadows (realizing day and night circulation), water, snow, etc. from the combined original image
*Create huge multi-resolution terrain with different levels of detail * Integrate the original image into a large original image for editing in Photoshop.
*Split the combined original file into tiled images
*Click once to create the terrain directly from the export area
*Three different types of satellite images, air, air with labels and roads
*Global coverage
*Convert ArcInfo ASCII height map to 16 bit raw gray scale height map
*Create unlimited regions and regions, and export any height map size or number of image tiles
*Export multiple regions at once
*Scroll the interface like Google Maps
*WorldComposer and Unity maintain interaction during export
*Exported height maps and satellite images are available for TerrainComposer2
*For RTPv3 and Horizon [On] (optional)