Real World Terrain is a tool that automatically creates high-quality terrain, meshes, Gaia stamps, and RAW files based on real world data with global coverage.
It is extremely fast and easy to use. You can create high-quality terrain with a few clicks.
In addition, Real World Terrain can also create buildings, roads, trees, grasslands and rivers based on the Open Street Map.
Real World Terrain is powerful, flexible and versatile. It has a powerful editor API to automatically generate terrain, locate runtime API objects according to coordinates, etc.
Real World Terrain has been integrated with the best resources in the resource store, providing unlimited possibilities for terrain generation.
Function:
• Unity 2017.4 LTS and higher;
• Rendering pipeline: standard RP, URP, HDRP;
• Altitude mapping:
-ArcGIS resolution is up to 10m per pixel;
-The resolution of Bing Maps is up to 10m per pixel;
- Mapbox;
-SRTM v4.1 resolution up to 90 meters per pixel;
-SRTM30 resolution up to 30 meters per pixel.
• Texture suppliers: ArcGIS, DigitalGlobe, Map Quest, Mapbox, Mapy CZ, Nokia Maps (here. com), Virtual Earth (Bing Maps), Open Street Map, and Sentinel-2+can download tiles from custom urls.
*Satellite image resolution is 0.25m per pixel at most
• Can create: Unity Terrains, grids, Gaia stamps, RAW files.
• Regular texture and Huge Texture can be generated for each terrain (up to 26624x26624px).
• The terrain layer can be generated based on the Mapbox vector.
• Objects can be created based on Open Street Map:
-Editable roads for EasyRoads 3D v3 and Road Architect;
-Editable buildings applicable to BuildR (editable) or built-in building engine;
-Rivers;
-Trees;
-Grassland.
• A tool for selecting regions directly from Google Maps.
• Numerous other tools for coordinates, objects, and post processing.
• Unlimited number of generated terrain.