NWH Vehicle Physics 2 is a complete vehicle simulation package for Unity. Realistic, easy to use and heavily customizable.
main features
• It can be set quickly and easily, automatically load all default settings, and use a verification system that reminds developers of all setup problems.
• Modular vehicle architecture. Enable or disable vehicle components as needed, either manually or via the built-in LOD system.
• Powertrain solver has excellent performance, stability and physical accuracy.
• All aspects of the vehicle can be adjusted during operation - including power system, suspension, friction, special effects, etc.
• External module system. Add or remove features as needed. The module is easy to write and can modify almost any part of the vehicle's behavior.
• The wheel controller 3D is attached and used instead of the wheel impactor. It can provide the ground detection function for the lower part of the whole wheel, and the height can be customized, using advanced friction model.
• Surface inspection of each wheel. Provide different friction curves, sounds and special effects for each surface.
• The input system based on the easily expandable interface supports standard Unity input, new Unity input system and mobile control, and is ready for use out of the box.
• Logitech, Thrustmaster and other steering wheels with force feedback are supported.
• A custom editor for all scripts makes it easy to browse this resource. To this end, we developed NUI - an editor GUI framework to maintain a consistent visual effect across the entire resource.
• Support 'Photo Unity Networking 2' and 'Mirror' multiplayer game solutions.
• Highly optimized code runs on desktops and mobile devices. When all vehicles are added up, each frame of desktop demonstration occupies less than 0.5 milliseconds of total CPU time.
• Everything shown in the demonstration is included in the resource package.
-Contains complete C # source code.