找回密码
 立即注册

编辑器/功能拓展 GPU Instancer 1.4.6 GPU性能优化提升工具

本帖最后由 月亮弯弯 于 2022-9-27 01:24 编辑

e61a4931-6242-400f-a568-81b8984b_resized.jpg 0b2520bc-9242-4be4-9251-77abc05e_resized.jpg 3f65f8ad-1d7c-4265-9f8b-8775cfaf_resized.jpg 04eadab8-121a-41f7-b216-adc3e018_resized.jpg 7a28f00a-dad3-4c50-9c06-fc7b3a2e_resized.jpg 7ba1e00f-55ad-4e62-96b3-6b8d1c66_resized.jpg 33e229aa-62d3-4204-84c0-56e11d61_resized.jpg 70fd07c7-d324-4513-b1ff-fa21bd04_resized.jpg 75b2e6e0-34ee-40b0-b5ec-a11b88c6_resized.jpg 77cefd87-9250-4907-9396-bda37e40_resized.jpg 418c7f96-5687-48ae-b02f-e55165d6_resized.jpg 646f6058-e68e-49d8-bceb-6a681c86_resized.jpg 98595fcb-2da4-401d-b40e-12ee688e_resized.jpg 4112113e-f90c-4c22-9c21-7fb97e15_resized.jpg ae583dd6-d621-4046-9e85-19d8f885_resized.jpg



历史版本索引:


GPU Instancer 1.5.3

GPU Instancer 1.5.4
GPU Instancer 1.7.0
GPU Instancer 1.7.1


GPU Instancer is an out of the box tool that can display the exact number of objects on the screen, with strong performance. With just a few mouse clicks, you can instantiate your presets, Unity terrain details, and trees.

Functional features
-An out of the box solution for complex GPU instantiation.
-VR compatible. Available for single and multi-channel rendering modes.
-Compatible with mobile terminals. For iOS and Android.
-Easy to use interface.
-Tens of thousands of objects can be rendered quickly with only one painting call.
-GPU visual cone culling.
-GPU occlusion culling (VR platforms with single channel and multi-channel rendering modes are also supported).
-Support for automatically configured custom shaders.
-Supports standard, generic, and high-definition rendering pipelines.
-One click can instantiate the prefabricated parts with complex layers.
-Support multiple subgrid.
-LOD groups and cross gradients are supported. (Cross gradients are only supported in standard render pipelines)
-Automatic 2D billboard generation system (standard RP only).
-Shadow casting and obtaining instance support (cone culling instances can still cast shadows).
-Ability to use custom shadow distances per prototype and select LODs for rendering shadows.
-Support floating origin processing.
-Support multiple perspectives.
-A well documented API that can be used for process scenarios and runtime modifications (including examples).
-The ability to remove instances of boundaries or collision bodies at runtime.
-Can be extended using custom calculation shaders.
-An example scenario showing the functions of the GPU instancer.


2022-9-27 01:19 上传
文件大小:
未知
下载次数:
0
附件售价:
7 金币  购买记录
GPU Instancer 1.4.6 GPU性能优化提升工具
本地下载 立即购买
您需要登录后才可以回帖 登录 | 立即注册