找回密码
 立即注册

代码插件 Easy Multi Save 1.3.9 虚幻4UE4.26简易保存存储系统

本帖最后由 u3d插件 于 2023-2-27 11:40 编辑

1_resized.jpg ScreenInventory-1920x1080-008c18a51dfa0b2a8ae396c6d4076264_resized.jpg ScreenLoading-1920x1080-ee44394d07e78984c665a3030e5b9145_resized.jpg ScreenSettings-1920x1080-dc0778008807f31a510fb9781e4943c2_resized.jpg ScreenExampleProject-1920x1080-be1c3bfba6bdfb471eefa6c695abe282_resized.jpg ScreenExampleProject2-1920x1080-24d86faa8e51aefb41ab769dffcef4e9_resized.jpg ScreenBlueprintStructs-1920x1080-8c4c8d85c56768e1fa6e6066c368f38a_resized.jpg ScreenFiles-1920x1080-357cac41366fe070b252e94000610c3f_resized.jpg ScreenSlots-1920x1080-dcad2c2352b03294e80ebd5b246bd0cf_resized.jpg


Easy Multi Save is an all-in-one save and load solution that will literally save you a lot of time. It is suited for small and large projects and does not require any C++ knowledge, which makes it a perfect fit for Blueprint only and code projects alike. Save and load Level Actors, Level and Sub-Level Blueprints, Player, Inventory, Components, Persistent Data or Settings. It also supports one-click saving of complex Blueprint structures for any Actor. All saved data is compressed for minimum file size!

EMS does all the major saving/loading operations for you, even if you only know the UE basics. The system has a simple and consistent structure, so you can jump in right away. It supports all kinds of games and apps. It can be compiled for all platforms as well. The design allows for maximum flexibility, while being fully in-line with the standards of UE: "Work smarter, not harder!"

技术细节
Main Features:
No C++ required.  
A fast and streamlined way of saving/loading complex game data.
Use a single save game or an infinite amount of save slots, along with thumbnails.
Save and load Level Actors, Level Blueprints, Player, Inventory and more.
Save and load Persistent data like progress.
Save and load Components and Child Actors.
Use the 'Save Interface' to get save, pre-save and loaded events for an Actor.
The system automatically decides what Actors to update or respawn, don't worry!
Load and save Actors in open worlds with World Partition or Streaming.
Save any variable and use it's loaded data directly.
Ongoing support and updates.

Advanced Features:
Multi-Thread and Deferred Loading to load/save many Actors.
Multi-User game support.
Clean file structure with Desktop and Console file system support.
Save recursive Blueprint structures with one click.
Save player, game mode or any other Actor as persistent data.
Keep old save files relevant after updating your project.
Support to share save games between players.
Support for saving only the client in network games.
Custom Save Objects, for storing settings or additional data.



Easy Multi Save是一个集保存和加载于一体的解决方案,可以为您节省大量时间。它适用于小型和大型项目,不需要任何C++知识,这使得它非常适合仅用于Blueprint和代码项目。保存并加载级别参与者、级别和子级别蓝图、播放器、资源清册、组件、持久数据或设置。它还支持一键保存任何Actor的复杂蓝图结构。所有保存的数据都被压缩到最小文件大小!
EMS为您执行所有主要的保存/加载操作,即使您只了解UE的基本知识。该系统具有简单而一致的结构,因此您可以立即加入。它支持各种游戏和应用程序。它也可以为所有平台编译。该设计允许最大的灵活性,同时完全符合UE的标准:“更聪明地工作,而不是更努力!”
技术细节
主要特点:
不需要C++。
一种快速、简化的保存/加载复杂游戏数据的方法。
使用单个保存游戏或无限数量的保存槽,以及缩略图。
保存并加载Level Actors、Level Blueprints、Player、Inventory等。
保存并加载持久数据,如进度。
保存并加载组件和子角色。
使用“保存界面”获取Actor的保存、预保存和加载事件。
系统会自动决定更新或重新发布哪些演员,别担心!
使用World Partition或Streaming在开放世界中加载和保存Actor。
保存任何变量并直接使用其加载的数据。
持续支持和更新。
高级功能:
多线程和延迟加载以加载/保存许多Actor。
多用户游戏支持。
使用桌面和控制台文件系统支持清理文件结构。
一键保存递归Blueprint结构。
将玩家、游戏模式或任何其他参与者保存为持久数据。
更新项目后保持旧的保存文件相关。
支持玩家之间共享保存游戏。
支持在网络游戏中仅保存客户端。
自定义保存对象,用于存储设置或其他数据。

Easy Multi Save 1.3.9





您需要登录后才可以回帖 登录 | 立即注册