This pack contains an assortment of animations for holding and using a variety of mining and farming tools. There are four groups of animations, the first being for hoes and rakes, the second for a shovel, the third for a pickaxe or backhoe, and the fourth the axe. This means that all 3 hoe meshes, and the rake mesh, are made to use the same animations. And the pickaxe and backhoe also use the same animations for the most part.
These consist of idle animations.
Transition animations to move into action ready pose.
Action animations for digging or raking or such.
And then relax animations for returning to the idle position when done.
This doesn't cover all of the animations, but is the general structure most of them fall under.
There are also eight tools included in this pack, a triangle hoe, a square hoe, a hoola hoe, a rake, a shovel, a pickaxe, a backhoe, and an axe. There are 3 different texture sets for each of them, plus on extra for the axe , and the materials are set up to support some basic customization and options so you may be able to tweak them a bit further to match your needs.
NOTE: In order to fully use the animations, you will likely want to modify your meshes to have the Tool_R_Hand and Tool_R_Hand_Effect bones in them. Since if a bone was not included in a meshes skinning when imported, it will just ignore that bone even if it is present on the skeleton it's using in engine.
技术细节
Features:
This pack contains animations for using various types of farm or mining equipment, as well as the equipment itself.
A demo map with a farming character that is set up to perform digging or farming or cutting animations with simple commands, including a prepared animation blueprint and various set up montages to allow for you to quickly understand how the animations can go together or be set up and used. And as quickly as possible brought into your own projects.
A series of texture variations for visual options on the tools, to let them appear as an older or newer design, with some further customization parameters inbuilt into the included materials.
Scaled to Epic skeleton: Yes
Animated: Yes
Meshes: 20 static meshes (8 complete tool meshes, 12 tool part meshes), 1 skeletal mesh (mannequin modified with extra tool bones).
Texture Resolutions: 1K*4K through 4K*4K.
Number of Animations: 45+ main animations, plus 22 animations that can be used with an alternative idle pose if you want, these are mostly just transition animations, but going to/from a different idle pose with a more upright posture than the leaning over legs spread third person idle one the others transition to/from).