This Blueprint allows you to use included, or your own meshes to quickly add road infrastructure to your project. It can be used to easily create flexible roads, bridges and train tracks.
Feb 07 '23: A code rewrite that achieved a 60x-performance boost! (Only applies to UE v5.0 or lower due to a bug in more recent engine versions)
Nov 29 '22: Overhaul Landscape Deformation category, Material Overrides
May 13 '22: Add support for World Composition
3/12/2019: new major update: Lot's of new stuff (forum post)
Big Feature Update Is Here!
New Features Have Been Added:
Seamless landscape integration
Per spline point width scaling is supported
Replace specific road sections
Several road generation methods
Add extra spline meshes to road
Add extra static meshes to road
Stack custom segments with different length together
New mesh assets
New textures
Neat grass material
New Traffic Spawner and Vehicle blueprints
Customizable traffic properties(min/max speed, number of cars/lanes etc.)
Vehicle can follow an array of roads
This update is backwards compatible. Please make a backup of your project before upgrading.
技术细节
Tutorial link:
Features:
100% Blueprint
Even distribution of meshes along a spline
Minimal uniform stretching of meshes to precisely fit spline length
Adjustable scale of meshes along spline
No warping
Place as many additional props along path as you like(light posts, support columns, buildings etc.)
Custom parameters for each additional object group
Roughly align and then instantly snap roads to sockets with "Snap" checkbox
Automatically add new roads to intersections at socket locations
Paint & Deform landscape with splines
Automatically align spline meshes to landscape
Number of Meshes/Materials/Textures/Blueprints:49/39/35/3
Extra Assets Provided: a number of basic low poly meshes of roads, intersections and props, with multiple UVs for texturing, AO and lightmapping, along with textures(road texture is 1024x1024px) and materials, suitable for mobile or VR purposes.
Size: about 485 MB.
Additional Notes:
only one low poly vehicle mesh is included, vehicles do not detect collisions for now, a path must consist of unidirectional road splines