Obi is a particle based advanced physics engine that can simulate the behavior of various deformable materials.
Function:
-Advanced directed particle XPBD solver.
-One click software generation.
-Turn the whole object and the designated part of the character into software.
-Soft bodies can deform plastically: a portion of the deformation is absorbed into their rest shape. They can also recover from plastic deformation- Unconditional stability: The simulation will never explode.
-Two way rigid body interaction: The software reacts to the rigid body and vice versa.
-Modular Solver: Don't waste performance, use only the limits your software requires.
-Each module can adjust the iterative calculation of the solver.
-It is applicable to various meshes, even non manifold meshes- You can use rotation and fixed direction links to connect any part of the software to any collider/rigid body.
-Self and internal collisions: The software may collide with itself and other software- Automatic camera culling: Invisible software will not consume resources.
-Modular architecture that is easy to extend.