-Synchronous/asynchronous slicing;
-Sliced mesh with collision body, converting BoxCollider, SphereCollider and CapsuleCollider to MeshCollider;
-Skin mesh support (beta)
-Easy to expand;
-Super fast algorithm (just look at the comments);
-Intelligent optimization. Therefore, after slicing, you will not see any extra triangles or vertices caused by slicing;
-Slice by plane;
-Slice with a knife (example).