Loxodon Framework Bundle is a tool for loading and managing Asset Bundles, as well as an Asset Bundle resource redundancy analysis tool. It can automatically manage complex dependencies between AssetBundles. It maintains dependencies between AssetBundles through reference counting. You can either preload an AssetBundle and manage its release by yourself, or directly load resources through the asynchronous resource loading function. The resource loading function will automatically find the AB package where the resource is located, automatically load the AB, and automatically release the AB after use. It also supports weak caching. If the object template is already in the cache, you do not need to reopen AB. It supports multiple loading methods, such as WWW loading, UnityWebRequest loading, File loading, etc. (In Unity5.6 and above, please do not use WWW loader, which will cause memory spikes). It provides a packaging interface for AssetBundle, and supports encryption of AB packages (only encryption of sensitive resources is recommended, because it will affect performance). At the same time, it also circumvents some bugs in earlier versions of Unity3D. For example, when multiple coroutines load the same resource concurrently, errors will occur in the Android system. Its redundancy analysis is performed by unpacking the AssetBundle, which is more accurate than the redundancy analysis in the editor mode.