Fade, velocity, rotation, line caps and billboard are all run on the GPU in one draw call, freeing your CPU for more important tasks.
Fast Line Renderer contains an option to keep the lines the same radius regardless of distance too. See the included Readme.txt for details.
Curves and splines are a snap with a simple function call in the script. Even simple particle systems are possible - all run on the GPU!
Line joins include round, adjust position, attach or none. Easily create continuous or individual line segments - all without having to create additional meshes or objects. Easily clone fast line renderers by simply getting and setting the mesh from another fast line renderer.