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纹理/着色 Horizon Based Ambient Occlusion 3.4.9 环境光遮蔽

本帖最后由 月亮弯弯 于 2022-9-15 02:34 编辑


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历史版本索引:

Horizon Based Ambient Occlusion 3.3.1

Horizon Based Ambient Occlusion 3.4
Horizon Based Ambient Occlusion 3.4.7
Horizon Based Ambient Occlusion 3.4.8


Horizon based ambient occlusion (HBAO) is a post-processing image special effect that can add realistic effects to the scene. It helps to highlight the details of small surfaces and the light attenuation after reproduction and shading.

The AO provided by HBAO is more accurate than other SSAO solutions in the resource store, without any performance loss.

The algorithm is highly optimized to use the shortest GPU time and provide the highest quality performance ratio. This resource includes color bleeding and time filtering functions. Gaia extensions are available.

compatibility:
• Standard rendering pipelines, forward and delayed
• Universal rendering pipeline 7.1.8+(Unity 2019.3+)
• HD rendering pipeline 7.1.8+(Unity 2019.3+)





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