Some noteworthy features
- With 2 available custom layer selection methods, you can now exclude CTAA temporal anti-aliasing from any object or GUI element, and it's easy.
- Layer exclusion applies to all versions, including all VR versions, so it's easy to exclude GUI elements from CTAA for a crisp user interface.
- Supersampling is now enabled In addition to CTAA, CinaSoft and CinaUltra, 2 more supersampling methods are now available. These methods can be used in conjunction with CTAA for the ultimate anti-aliasing for very demanding scenes and a true next-gen AAA look.
- CTAA for PC now automatically checks for changes in resolution and scales all desired render targets, eliminating dark contour anomalies and proving a more robust workflow for use.
- The PC version adds a new anti-dithering V3 mode that completely eliminates micro-dithering for architectural visualization, CAD, engineering, automotive, design and manufacturing or any project that requires the highest quality visuals.
- Steam VR Edition adds Adaptive Sharpness V3 mode to improve perceived sharpness with virtually zero performance impact.
- Compatible with Unity 2019 and the latest post-processing stack.
Full VR single channel stereo support and the latest STEAM VR support.